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World of Warcrafthad taken the world by storm when it was first released in 2004. This game made by Blizzard Entertainment, became so popular after its release that players of the title are still active. After the massive success of World of Warcraft, Blizzard Entertainment and Legendary Pictures decided to work together for a Warcraft movie which was announced in 2006.

After 10 years of development,Warcraftfinally hit the movies in 2016. The film was directed by Duncan Jones, who co-wrote the screenplay with Charles Leavitt. Although the movie was critically acclaimed internationally, it struggled to gain appreciation in the United States. Let’s explore why.
Warcraftwas critically acclaimed outside of the US
Warcraftgrossed over $439 million worldwide with a production budget of just $160 million, becoming the highest-grossing film based on a video game at that time. However, bringing the film to life was no easy task. In an interview between the film’s director, Duncan Jones, and theThrillist, he revealed that making the movie in his own way was really difficult.
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He mentioned that he had to cut so many crucial aspects of the movie that piecing the story together became a challenge. He also added that he was not given enough creative freedom to make the movie his own, and had to cater to studio bureaucrats just to get the movie released.
Trying to make a movie like Warcraft, and trying to do it in a unique way… you get killed by a death of 1,000 cuts. Not just editing cuts. It’s little changes that seem really innocuous. When you make a little change it doesn’t seem like a big deal. When you keep making those little changes, especially over three and a half years, suddenly you’re basically spending all of your time trying to work out how to patch up what has been messed around with.

In the same interview, Jones subtly hinted at his desire to make a sequel, sparking excitement among fans of the game. It’s not unlikely that Jones might capitalize on the years of effort he put into making the film. The movie laid the groundwork for expanding its universe with new stories and plotlines, and if a sequel were to happen, fans have already found their ideal lead, Henry Cavill.
Henry Cavill is the perfect lead for aWarcraftsequel
Henry Cavill is absolutely perfect for aWarcraftlive-action adaptation. The man is a dedicated fan ofWoWhimself, and he acknowledged in an interview, that he was playingWoWwhen Zack Snyder called him for his Superman role inMan of Steel.
Duncan Jones wanted to stay true to his vision for the film, but the studio opposed him. With Cavill’s passion for the game and Jones’ deep understanding of theWarcraftuniverse, the two could bring an authentic and compelling sequel to life, making it even better than the original.

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Although the sequel forWarcraftis a far-fetched dream forWoWfans, there are growing speculations about an animated project. Holly Longdale, the executive producer ofWoW, confirmed in an interview withVariety, that after the 2016 movie,Microsoft is eager to expand the universe ofWarcraft.
I would say nothing is off the table. We’re in a time of great optimism and chase for this next 20 years, and we’re being pretty open minded about all the opportunities that lie before us that we should consider.

A spark of hope ignited among fans when news broke that Netflix had acquired the rights to the 2016Warcraftmovie back in 2024. While no official announcements have been made, the possibility ofWarcraftreturning to the screen under Netflix’s banner has given fans a reason to be optimistic.
Sreyoskrit Mukherjee
Content Writer
Articles Published :346
Sreyoskrit is an avid indie game enjoyer and a huge Batman fan. With a true passion for video games, he is beginning his writing journey here at Fandomwire. When he is not writing, you will definitely find him playing those niche games that most people often ignore.
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