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Elden Ringis the latest Soulslike game developed by FromSoftware and the gaming community is enamored with the unique character designs of different enemy types. However, some players jumped in without fully comprehending the difficulty of the genre and went in blind.

FromSoftware did not hold back with the character designs this time around.

The developers did not hold back with this project and upped the creativity charts to the maximum limit. It can be daunting to be on the opposite end of an attack by this massive eye sore but it is a testament to the unique approach of the developers to make the players uncomfortable from a distance.

Elden Ring Beginners Already Can’t Stand One Unique Enemy Design

FromSoftwaresingle-handedly pioneered the Soulslike genre and contributed greatly to the gaming community through its games. The gaming community benefitted from this genre and a generation of competitive players into shape and forged them withthe fiery difficulty that director Hidetaka Miyazakiis known for.

The latest Soulslike game influenced other franchises outside gaming like the character design of Qimir’s alter ego in the Disney Plus seriesThe Acolyte. Director Leslye Headland revealed that a cosmetic item called the Elden Bling fromElden Ringinspired the outfit of The Stranger. The design team is renowned for their skill but new players were caught off guard with the horrid designs of enemy variants.

Hidetaka Miyazaki Refuses to Answer 1 Shadow of the Erdtree for Fear of Being Accused of Lying Again

The developers are known to reflect on previous projects for inspiration and other enemy types from theShadow of the Erdtreeexpansion aredirectly inspired by theBloodbornefranchise. These enemies are the stuff of what nightmares are made of and the gaming community was surprised to see the insane level of creativity of Miyazaki.

Hidetaka Miyazaki Refuses to Answer 1 Shadow of the Erdtree for Fear of Being Accused of Lying Again

Unfortunately, the latest expansion was not running on the most stable condition and featured plenty of bugs likeduplicating an enemy boss. Doubling the difficulty and making the experience much harder than intended could discourage the gaming community from playing even more.

The Gaming Community Should Be Briefed Before Diving Into Elden Ring

Director Hidetaka Miyazaki spent many years working on different Soulslike games andapplied ambitious and unconventional strategiesthat stuck throughout the years. The character design of the enemies complements the world and lore Miyazaki was building and is an essential part of his process.

The gaming community is equally impressed and disgusted by what the developers of FromSoftware came up with. Regardless, the horrid character designs are not something to despise or frown upon since these enemies augment the overall player experience.

The players should know what to expect before starting a Soulslike game.

Elden Ring Proved to be a Step in the Wrong Direction for Hidetaka Miyazaki and FromSoft’s Soulsborne Franchises

FromSoftware has been renowned for the unique gaming experience and rather than dialing it back, Miyazaki wanted to go all-in. Pairing great gameplay with a weird character design is a potent mix for success.

Director Miyazaki wanted to give the players the best experience and to fully realize his vision without being held back by judgment by the community. Enemy variety and their appearances can be used to throw them off mid-fight.

Elden Ring Proved to be a Step in the Wrong Direction for Hidetaka Miyazaki and FromSoft’s Soulsborne Franchises

What are your thoughts about the enemy design inElden Ring? Let us know in the comments section below!

Rouvin Josef Quirimit

Content Writer

Articles Published :1209

Piqued by his interest in superheroes during the early days of Marvel movies, Rouvin fell in a rabbit hole of pop culture. His passion for movies led to video games and he fell in love with God of War, The Last of Us, Uncharted, Red Dead Redemption, and more great single-player games that paved the way for his career as a gaming writer.

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