Follow us on Google News
Get the latest updates directly in your Google News feed
In an era where platform exclusivity continues to divide gaming communities,The Witcher 4stands at a fascinating crossroads. While Sony zealously guards its exclusive titles like a dragon hoarding gold, and Microsoft takes tentative steps toward platform agnosticism, CD Projekt Red has an opportunity to make gaming history.

The idea of a PC-exclusive launch forThe Witcher 4might raise eyebrows, but the possibility lurks in the shadows of CDPR’s carefully worded statements. Such a move would flip the script on those PlayStation fanboys who’ve spent years defending console exclusivity, turning their own arguments against them.
And who better to lead the charge than Henry Cavill, gaming’s most celebrated PC loyalist? The former face of Geralt might not be starring in the new game, but his spirit of PC gaming excellence lives on.

The Witcher 4′s Potential PC-First Strategy: A Bold New Path
WhileCD Projekt Red‘s VP of Technology, Charles Tremblay, has previously said that the studio isn’t particularly fond of“scattered releases,”let’s imagine they took a different path forThe Witcher 4. What if, instead of juggling multiple platform launches, they focused their efforts entirely on creating the ultimate PC gaming experience?
Interestingly, when discussing platform strategy withEurogamer, Tremblay’s choice of words—“Most likely, we will not have a PC-only launch”—leaves a tiny window of possibility open. While it may not be the studio’s preferred path, the mere acknowledgment of a PC-first scenario suggests they’ve at least considered the benefits of such an approach.

Sony PlayStation’s Remakes and Remasters Listed (Proving There’s an Epidemic of Zero Originality)
Now imagine CDPR turning the tables completely. For years,Sonyhas justified its exclusive titles as necessary for pushing technological boundaries and delivering “premium experiences.”
Picture the studio using that exact same logic to justify a PC-only release. “Sorry, but current-gen consoles just can’t handle what we’re trying to achieve withThe Witcher 4″—wouldn’t that sound familiar to anyone who’s ever wanted to playGod of WarorSpider-Manat launch?

The technical advantages would be undeniable. Free fromthe constraints of console hardware limitations, CDPR could push visual boundaries beyond anything possible on current-gen systems. Ray-tracing that would make a PS5 melt, draw distances that would send an Xbox into therapy, and mod support that would makeSkyrimblush!
Console Wars: A Taste of Their Own Medicine
The beautiful irony of this hypothetical scenario? The very same people who’ve spent years defending Sony’s exclusive practices would suddenly find themselves on the other side of the fence. All those arguments about “but it’s good for the industry” and “exclusives drive innovation” would ring rather hollow whentheyare the ones waiting for a port.
It would be the ultimate power move. While Sony continuesits selective drip feed of PC ports, arriving years after their console debuts,The Witcher 4could show what true platform-pushing innovation looks like. And who better to appreciate this thanHenry Cavill, the man who famously built his own gaming PC and understands the platform’s potential?

Even Henry Cavill Would Refuse Having the Most Ruthless Space Marine Chapter, Who Eat Their Enemies, in His Warhammer 40K Show
Of course, this remains purely speculative. The studio hasindicated they’re planning for a wider release. But in an alternate universe, this PC-exclusive launch would serve as a masterclass in karmic justice, forcing console warriors to confront their own exclusivity arguments from the other side.
Would it be petty? Perhaps. Would it be satisfying? Absolutely. Would it make technical sense? Given the ambitious scope ofThe Witcher 4, more than you might think.
What’s your take on this hypothetical scenario? Would a PC-exclusiveWitchergame be poetic justice for years of console exclusivity, or would it just perpetuate the platform wars? Share your thoughts in the comments below!
Soumyajit Mukherjee
Gaming Writer
Articles Published :966
Soumyajit Mukherjee is a Gaming Writer at FandomWire, known for his deep dives into tactical shooters and co-op games. Since joining in June 2024, he’s focused on breakout multiplayer titles like Helldivers 2 and Marvel Rivals, bringing sharp analysis and veteran instincts to every story. His gaming journey began at a local café with the OG Modern Warfare 2, and from that very first frag, he’s been chasing the rush ever since.A former competitive Rainbow Six Siege team captain, Soumyajit has played and written about everything from CS:GO, Valorant, Overwatch, and Apex Legends to Rocket League, Call of Duty, and Battlefield. He’s proudly PC-first and has been since said LAN days… but with GTA 6 looming on the horizon, a long-overdue PS5 might finally sneak onto his setup.