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Let’s be honest, ever since the firstDiablogame’s launch back in 1997, gamers have been obsessed with venturing into hell and wrecking its people before escaping with loot. EveryDiablogame has managed to break records and set new highs for Blizzard.

Diablowouldn’t have been possible without David Brevik. He’s the creator of the beloved franchise. While he might not be a part of Blizzard anymore, he’s been keeping an active eye on the series’ competitors and has some words for the current state of Action-RPGs, which’s being dominated byPath of Exile 2.
Diablocreator opens up about modern-day ARPGs
While chatting withVideoGamer,Diablocreator David Brevik opened up about all the highlights from his career and what he’s planning for the future.
Headhunts in Diablo 4 Season 7 Are a Significant Improvement Over Helltides but Have a Small Problem
When asked if he still believes thatDiablo2is still the best ARPG game, Bevrick stated that he still finds the pace of the game“great.”Sure, he doesn’t think it’s a perfect game by any means; he feels the slower pace of progression makes the adventure more rewarding than other games.
Your build is killing all sorts of stuff so you could get more drops, you’re able to level up, so you can like, and the screen is littered with stuff you don’t care about.

According to Brevik, all modern RPGs, such asDiablo 4andPath of Exile 2,force players to make buildsthat are centered around killing all sorts of stuff to get more drops and level up. Most of the time, it’s boring, and our screens are filled with things that add anything to the gameplay.
It’s not just ARPGs that are suffering from pacing issues and rapid progression. According to Brevik, even the MMO genre is suffering from the same issue. He feels forcing players to quickly finish the opening levels takes away connection and attachment to their characters.

Diablo 4‘s microtransactions keep getting worse
Blizzard has always experimented with microtransactions for its games.Unlike Bethesda orEA, the company didn’t have a reputation for bringing the most horrendous pricing for in-game items. However, it seems like the studio wants to break that record.
Diablo 4’s Most Broken Class Is Back at It Again, Thanks to a Likely Witch Power Bug in Season 7
According toIcy Veins, one of the recentDiablo 4patches has brought Pale Perry and Quilgem Scamp bundles into the item shop. These bundles, for the first time, bring pets alongside various other cosmetics. While they might be a great addition to the game, players can’t understand why they cost $25 each.
Seriously, there’s absolutely no reason for these shop bundles to cost so high. If Blizzard really wants gamers to actively engage with the microtransactions, it should’ve considered launching the bundle at a lower price.

It’s not justDiablo 4suffering from this issue, Blizzard’sOverwatch 2is also plagued with the worst kind of microtransactions. What’s worse is that Blizzard doesn’t want to improve the hero-shooter either,but it’s being forced to do so because ofthe arrival of a new competitor, Marvel Rivals.
However, let’s not forget the insane microtransactions that have allowed Blizzard to reach impressive revenues. As long as the profits keep flowing, the company won’t bother stopping these practices.

With that said, do you think you agree with theDiablocreator on the current state of ARPG games? Let us know in the comments below.
Dhruv Bhatnagar
Articles Published :1195
With over 4 years of experience in content writing and more than 1,000 articles published for FandomWire, Dhruv is a seasoned writer when it comes to the gaming space. He’s deeply passionate about titles such as GTA Online, Forza Horizon, and Pokémon Go, committed to bringing readers deep dives and latest updates.
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BlizzardDiabloPath of Exile 2