Blizzard is ringing in theOverwatch 2xOne Punch Mancollaboration event and balance changes with the mid-season patch, which is now available across all supported platforms. The update also includes changes to weekly challenges, new team bundles, and a couple of adjustments made to matchmaking.

Players can complete new challenges until April 6th to earn free themed skins for One Punch Man heroes, such as Mumen Rider and Genos. They can also complete their hero collection with the Legendary bundle featuring Saitama - Doomfist, Terrible Tornado - Kiriko, and Genos - Genji. Apart from changes to weekly challenges, a bunch of heroes have also received new nerfs and buffs, including Zarya, Hanzo, Ashe, Sojourn, and Orisa.

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If you’re eager to find out 2 mid-season updateand the new One Punch Man event, we’ve got everything you need to know below with the official midseason 3 patch notes.

Overwatch League 2023 Season

New Overwatch League Team Skins

New Overwatch League Team Skins are now in-game! Celebrate your favorite teams, including the Seoul Infernal and Vegas Eternal, by equipping their team skins for your favorite heroes.

Team Bundles Now Available

Team Bundles are now on sale! Trios of hero skins will land in the Overwatch League shop throughout the season, available for all teams. These bundles will include free team-branded Weapon Charms!

General Updates

Adjusted Distance Attenuation on Enemy Footsteps

We missed a change in our Season 3 patch notes about some adjustments made to the distance in which you may hear enemy footsteps. We’ve continued to refine this change and have found a nice middle ground between where it was in Season 2 and where it was prior to today’s patch.

Challenges

Weekly Challenges

Daily Challenges

Challenge Progress during End of Round

End of Match Scoreboard Update

Matchmaking

Competitive Updates

Competitive Mystery Heroes

Competitive Screen Layout Update

We have added buttons to the Competitive Play menu that will allow players to easily access the tier legend, leaderboard, and competitive progress screens.

Top 500 Leaderboard Update

Players in the Top 500 will now see an animated update of their current position on the leaderboard after each match.

Hero Updates

Terra Surge

Dev Comment: Terra Surge is a channeled ultimate which cannot be interrupted by most abilities, as it gains the same effects as Fortify. While this makes sense for stuns, Sombra’s Hack interrupt shouldn’t be negated and now correctly cancels Terra Surge.

Annihilation

Dev Comment: Players found that shifting out of Nemesis Form before activating the Annihilation ultimate would fully reset Nemesis Form’s bonus armor. To smooth out the gameplay, it now resets the armor health automatically as part of the ultimate activation.

Chain Hook

Dev Comment: The Chain Hook cooldown beginning when the ability started, instead of at the end, caused some confusion when discussing the cooldown since once you may see the timer, it appeared a second shorter (7 seconds) than the actual maximum cooldown. After fixing that, we’re reducing the cooldown overall by an additional second to increase the frequency of Roadhog’s team utility now that being pulled in by Chain Hook is less deadly.

Wrecking Ball

Grappling Claw

Dev Comment: There is now a hero control option for Wrecking Ball to set a separate aim sensitivity while transformed into a ball as players may want to aim his weapons in first-person and move the camera in third-person significantly differently. In addition, a visual indicator for Grappling Claw has been added to indicate its maximum duration before automatically detaching.

Dev Comment: A previous change decreased both barrier duration and increased the cooldown at the same time, lowering Zarya’s effectiveness more than anticipated. This is a partial reversion to help level it out.

Dev Comment: We want to enable Ashe and B.O.B. to easily assist one another more. B.O.B. now prioritizes targets damaged by Ashe’s rifle, which may allow for more flexible Ultimate placement.

Dev Comment: Hanzo has high burst damage potential with Storm Bow and Storm Arrows and strong utility with Sonic Arrow but still underperforms compared to other heroes in the same role. This change increases his survivability without directly improving his strengths.

Dev Comment: Mei’s Blizzard ultimate cast time sometimes led to situations where the animation appeared to have been completed, but there was still additional time that it could get interrupted. This change will help mitigate that feeling without significantly reducing counterplay.

Dev Comment: In addition to rapidly launching her upwards, Jump Jet used to always move Pharah forward a small amount which made the ability feel less responsive when trying to move to the side or backwards. This change now enables a small amount of horizontal momentum in any direction.

Dev Comment: Due to the angle of Sojourn’s torso in her default animation stance, her torso hit volume was more difficult to hit compared to similarly sized heroes.

Immortality Field

Dev Comment: Baptiste is capable of potent damage and healing output but often slightly underperforms across many skill levels. This change to the Immortality Field’s minimum health threshold will strengthen his utility and enable him to more reliably assist his allies after its effect ends.

Antarctic Peninsula

Circuit Royale

Lijiang Tower

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