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In the enchanting world of cinematic marvels, Christopher Nolan stands as a luminary, celebrated for his pioneering visual narratives that spark speculation about the depth of his CGI utilization. The filmOppenheimer, grossing $952 million and featuring luminaries Cillian Murphy and Robert Downey Jr., has reignited curiosity regarding Nolan’s artistic approach.

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Yet, in a fascinating twist, the film’s VFX maestro, Andrew Jackson, emerges to dispel the mystique surrounding the 53-year-old’s alleged CGI proclivity.

InOppenheimer, VFX Supervisor Dispels CGI Myths Surrounding Christopher Nolan
ForOppenheimer,the VFX supervisor steps in to clarify howChristopher Nolanincorporates CGI into the scenes. Jackson clarified Nolan’s headline-making statement thatOppenheimeris CGI-free, pointing out that it got misinterpreted.
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As perThe Hollywood Reporter, he revealed,
“Some people have picked that up and taken it to mean that there are no visual effects, which is clearly not true. Visual effects can encompass a whole lot of things.”

According to him,Oppenheimerboasts about 200 visual effects shots. It ranges from blending smoke and explosions to removing modern elements from historical sets.
While Jackson dispels the notion ofOppenheimerbeing CGI-free, the film’s reliance on in-camera effects remains a remarkable feat.

Cinematographer Hoyte van Hoytema detailed the extensive experimentation involved in recreating an atomic bomb explosion without CGI. From aquariums with power to metallic balloons and smashing objects.
According toVariety, he said,
“We built aquariums with power in [them]. We dropped silver particles in [them]. We had molded metallic balloons which were lit up from the inside. We had things slamming and smashing into one another such as ping-pong balls, or just had objects spinning.”
Oppenheimer’spractical effects showcase the dedication behind the scenes. The VFX maestro, deeply integrated into Nolan’s creative process, sheds light on the intricate balance between practical and digital effects. It reveals the director’s storytelling finesse.
OppenheimerUtilized Previously Non-Existent IMAX Lenses
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Oppenheimertakes a bold leap in cinematic visuals, employing groundbreaking IMAX lenses that were previously non-existent. Nolan, known for his pragmatic approach to filmmaking, embraces innovation in his latest project.
This biopic delves into the life of the theoretical physicist behind the nuclear arms race. It stands out as Nolan’s visually stunning masterpiece, thanks to his cinematographer.
Van Hoytema, a key collaborator sinceInterstellar, shared insights intoOppenheimer’sunique filmmaking techniques. The film’s use of microphotography demanded a specially crafted lens, courtesy of Panavision’s Dan Sasaki.
Van Hoytema emphasized the importance of this lens in capturing both micro and macro photography, as well as aquarium footage.
In a discussion withCollider, van Hoytema revealed the meticulous process behind engineering these specific lenses for IMAX cameras. He said,
“As much as we wanted this to be IMAX and part of the IMAX sequences, we realized that we want to shoot a lot of microphotography on IMAX format, [which] doesn’t have those kinds of possibilities, right…You need what we call probe lenses. They didn’t exist for IMAX, so Dan Sasaki from Panavision built us this pro lens, and we experimented with it, and we improved it.”
AsOppenheimergains acclaim for its innovation, the utilization of these unprecedented IMAX lenses signifies a revolutionary moment in the ongoing evolution of filmmaking techniques.
Nolan’s commitment to practicality and groundbreaking visuals continues to shape the narrative of his cinematic endeavors.
Muskan Chaudhary
Articles Published :694
Muskan Chaudhary, Junior Content Writer at Fandom wire. Having completed her degree in Commerce, she has written over 500 articles spanning FandomWire and Animated Times in the pop culture. She is dedicated to bring the latest and informative content from the entertainment world, thus expanding her knowledge in the field. Apart from her contributions to FandamWire, she has a keen interest in video games, sketching and playing tennis.