Meet You Makeris filled to the brim with all sorts of devious traps and even more devious outposts. If you want your creation to join the ranks of these incredibly devious and deadly bases, you’ll have to learn the ropes first.

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There’s a lot that goes into building an outpost in Meet Your Maker. So much so that you probably won’t make a diabolical outpost on your first, second, or third attempt. But don’t worry. With time, and a few helpful tips, just about anyone can make a base that’s sure to surprise (and frustrate) raiders. Here are a few ways you’re able to make your outposts better.

10Make It Look Good

A base looking good has nothing to do with it being more deadly, but it does have something to do withgetting more raiders.Players only have two pieces of information available to decide off of when they pick to raid a base: the GenMat type and what the base looks like.

If you build a giant clown face, you’re sure to attract more raiders than if you had made a generic tunnel entrance. You might end up wasting a bit of yourBurial Site’s capacity,but if it brings even a few more raiders to your base,it’s more than worth it.

A clown-shaped base mocks the player.

9Use Misdirection

Raiders will enter your outpost looking for traps, checking their corners, and being very careful.That’s why you should learn how to guide their eyes away from the closest threat.For example, if a player sees an Enforcer aiming at them at the top of the ramp, they might watch it carefully, totally missing the Impaler trap on the floor.

You won’t be able to hide every trap this way, but catching players with this sort of misdirection a few times in a raid is already more than enough. Remember,each kill forces your raiders to go back to the startand deal with your traps all over again.

The player stares at two holocubes that have fallen away to reveal a Boltshot.

8Build Complex Rooms

Sometimes, the best way to kill raiders is tothrow a complex web of traps at themand watch them try to untangle it with every life. Designing something like this can be fairly simple too.

Just start with a core trap, the biggest threat in the room. Thenthink about where you would go to avoid that threatand place a trap there. Rinse and repeat this process until it feels like nothing is safe at all, or if something is, it’ll take even experienced players a few deaths to realize.

A player stares at the spoils of their outpost in build mode.

7Use Arrows To Guide Raiders

A trend has emerged among the community that is in your best interest to follow. Most builders will add afew arrow decorations to the ground leading raiders toward the Forsaken Tombsin the outpost. You might be wondering why that would help you, and there are a few surprising reasons behind it.

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For one, you’re able to guard Forsaken Tombs with all sorts of nasty traps since you don’t need a valid path leading to them. How does a giant pitfall onto a Holocube surrounded by Boltshots sound? On top of that,you don’t lose anything when players loot your Forsaken Tombs,so even if you don’t want to put traps around them, players might be more likely to give your base accolades since you did them a favor.

6Plan For Raiders Who Run Past

Some raiders like to play recklessly, and if you don’t plan for these raiders in at least a few small ways,they could easily skip all the traps in your outpost.

What you need is a trap that they can’t just run past. A Boltshot aimed at their back or an Incinerator facing down a long corridor should do the trick, but to be sure,you should try running past them yourselfand see what else you’re able to do to make them more deadly.

Helpful yellow arrows guide the player to a Forsaken Tomb.

5Watch The Replays

Replays are your best source of insight into what works and what doesn’t.Different players will use different approaches, and some of them might reveal glaring issues in your base that you couldn’t see because it wasn’t something you had done before or because they used aweapon you don’t have access to yet.

If your outpost is particularly popular, you might have more replays than you’re able to watch (which is a good problem to have). If that’s the case for you,watch the replays that are either particularly fast or clear your outpost in very few deaths.You can learn the most from these raiders.

The player looks at a common killbox design.

4Strip Your Outpost

Before you start working on your latest masterpiece, you should clean up your Burial Site first. If you go to the building menu,you should see a prompt to “Strip” your outpostin the bottom left. This will remove every pre-placed block (except bedrock) and free up a nice chunk of capacity to use on better things.

Of course, you can use this same method if you plan to drastically remodel a base. Just be warned thatit will destroy every block you have placed down.

3Hide Your Traps With Clever Shapes

Traps do you no good out in the open, so you’ll need to hide them well. One of the simplest ways to do this is byutilizing a handful of block shapes that won’t prevent the trap from firing.YOu can place the blocks so that even if players give a wall a quick glance, they won’t notice anything is off until they move into range of the trap.

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The best shape to do this with isthe corner shape.If placed directly in front of a block, it won’t prevent it from firing or detecting the player, and from many angles, it can look like just any old block.

2Learn From Other Outposts

The best place to pick up new tricks is from other bases.Raid often so that you can learn what trap combinations other players are usingand how you can improve on these designs. And remember that you should always improve on them instead of just copying the design wholesale.

If you copy a design, you run the risk of raiders having experience with it. Once they’ve beaten a type of room once, they’ll have a much better idea of how to tackle it the next time, so if you use a popular idea from the community,you need to innovate and change it up.

1Don’t Use All Your Tricks At Once

Your goal is to catch players off guard, sodon’t make the mistake of spending all your tricks in the first room.Saving a trap mod or innovation on a trap design until the later parts of your outpost gives players time to get used to how you use that trap normally. This way, they’re much more likely to react poorly by the time you reveal all your tricks.

A good example of this is the Hunter mod on a Boltshot. Normal Boltshots can be dodged easily, and many raiders will opt for the laziest way of dealing with them. If you equip your Boltshots with the Hunter mod in the final room,raiders might get caught off guard when the bolts suddenly start to track them.

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