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Hidetaka Miyazaki, the creative mind behindElden Ring, has been known for his ability to craft immersive landscapes that defy the boundaries of video games. With the release of the game’s DLC calledShadow of the Erdtree, the game has introduced new enemies and a whole new area for players to explore.

Recently, one of the players made an observation that suggests that even one of the most imaginative creators, draws inspiration from very familiar areas. Players found that from a geographical point of view, The Lands Between looks very similar to Japan’s one of the islands.
Players Found that Elden Ring’s Map Looks Very Similar
Even since its release,Elden Ringhas captivated the hearts of millions of players with its vast, engaging, and harsh world. The game’s map is filled with various enemies, inviting players to make new discoveries and explore new areas. With the release of the DLC,Shadow of the Erdtree, there is even more content.
However, the recent discovery by the Reddit User, Engiking, highlights that the game’s map, The Lands Between, has a very similar look to the geographical layout of Japan’s Hokkaido,which has intrigued the whole community.

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Hokkaido is known for its rugged terrain, volcanic activity, and unmatched beauty, which seems almost tailor-made for the type of world creative visionary likeHidetaka Miyazakiwould envision. Players observed that not only did the map topography look the same but also the map’s features were also similar like the northern area filled with snow.
Players are saying that it looks like Miyazaki doesn’t like the real city. (jokingly)

Some players are amazed to find this connection.
Players are speculating that this might be a hidden secret Miyazaki has been keeping.
This highlights that drawing inspiration from a real-world place doesn’t diminish the creativity involved in the game but instead shows that the real world has the potential to influence the creative virtual world.

Players Might have Discovered the Hidden Inspiration
It is known that Miyazaki always draws inspiration from various sources. In various interviews over the past few years,he has acknowledged that he took inspiration from mythologyto classic literature.
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The recent revelation about Hokkaido could simply be another example of hidden inspiration from the real world blending seamlessly into the game design, enhancing the player’s experience with layers of meaning and connection.
The reality is that whether or not, map design was intentionally influenced, the discovery offers an intriguing glimpse into the creative process behind the development of the game.

In the end, as players continue to enjoy and explore the vast realms, they can find more inspiration behind the game’s design. What is your favorite build in the game? Tell us in the comment section below.
Shubham Chaurasia
Gaming Writer
Articles Published :1368
At FandomWire, Shubham has spent over a year diving into the evolving world of live-service, action, and open-world games. Whether it’s the democratic galaxy of Helldivers 2 or finishing enemies in titles like Assassin’s Creed or Ghost of Tsushima, Shubham brings a sharp eye and genuine enthusiasm to everything he writes.When he’s not writing, you’ll probably catch him clutching rounds in Valorant or leaping off virtual cliffs into a pile of enemies for the perfect finisher. Outside of gaming, Shubham recharges by hitting the gym or heading out on long, spontaneous bike rides, always chasing the next open road. No matter the game or the gear, he’s always committed to bringing readers timely, accurate, and engaging updates from across the gaming industry.