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The DCAU has constantly pushed boundaries when it comes to storytelling in the animated medium. The popular Timmverse of the ‘90s and 2000s dealt with mature themes that were seldom spoken about in the medium which was usually aimed at children. WithJustice League: Crisis on Infinite Earths, the team seems to have gone for a radical design that took a while for studios to understand.

A still from the DCAU film Justice League: Crisis On Infinite Earths

Based on the popular comic book arc of the same name,Crisis on Infinite Earthssees multiple universes collide and DC’s beloved heroes meeting alternate versions of themselves. The storyline is split into three parts in the DCAU, with the third and final part set to be released later this year.

Justice League: Crisis On Infinite EarthsWas A Difficult Task To Adapt

The adaptation of the popular comic book storylineJustice League:Crisis on Infinite Earthsreportedly acts as the end of the Tomorrowverse slate of DCAU films. The films began withSuperman: Man of Tomorrowand reportedly had a ten-movie arc. According to the creator and executive producer Butch Lukic, the team was asked to include theCrisis on Infinite Earthsstoryline as the climax of the Tomorrowverse (viaCinema Blend).

“There were still characters that we ended up cutting out”: What Justice League: Crisis on Infinite Earths Did Was Nothing Short of a War Crime

The popular storyline in the comics was written by Marv Wolfman, with art by the legendary George Pérez. The storyline included a massive union of all the DC heroes in multiple universes, intending to do away with the multiverse and bring all characters into one single continuity. Hence, an animated adaptation of such a scale with a limited budget proved to be a task for writer Jim Kreig.

Justice League: Crisis on Infinite Earthswas split into three parts, wrapping up the Tomorrowverse with a trilogy. Writer Jeff Kriefg mentioned toAnimation Magazinehow he managed to create a story that served the story, satisfied the fans, and was under budget.

“There were still characters that we ended up cutting out”: What Justice League: Crisis on Infinite Earths Did Was Nothing Short of a War Crime

“We tried to keep in all the major moments fans remembered, and then fill in story in between those moments in the way that made the most sense…the story was so sprawling — and also specifically about the DC characters who were around at the time — we felt we had to pare down the script to characters who are important to a contemporary audience, for the most part.”

“Can I tell you the real, honest truth?”: Crisis on Infinite Earths isn’t the Only DCAU Movie Adaptation Fans Kept Demanding in Test Screenings

Executive producer Butch Lukic mentioned that though the scale of the story was massive and they had a bigger budget, it did not mean that the employees got paid more. It was just that because of the number of characters that had to be designed, the FX and voice-cast budget was much larger (via Animation Magazine).

Justice League: Crisis On Infinite EarthsUsed A Design That Was Never Done Before In The DCAU

The late George Pérez’s art forJustice League: Crisis on Infinite Earthswas often regarded as some of the best works of the period. The legendary artist was known for images that showed large crowds of superheroes due to the massive scale of the storyline. While the team could not always stick to the scale, they reportedly tried to bring the comic book feel to it in a radically new way for the DCAU.

Executive producer Butch Lukic, who created the Tomorrowverse along with Jim Kreig said to Animation Magazine,

A still from Justice League: Crisis On Infinite Earths

“I went for a thicker, tapered line style, opposite of the deadline normal style, so, it’s more of a comic-book look. It was tough. Some of the studios got it, some didn’t, so it was some work revising their animation when it didn’t fit.”

“We had no idea the Arrowverse was going to do it”: Why Justice League: Crisis on Infinite Earths Producers Believe Their Version is the ‘Right Way’

Lukic also mentioned that he did not use 3D modeling software to sketch layouts and backgrounds. Instead, he chose a radical way of freehand drawing to give a more organic feel to the art and design of the films. He also mentioned that he played around with light even before giving the designs to the animatics teams.

“I also shadowed most of the backgrounds before they went to paint, determining where I wanted specific shadows to lay, and where the light source was coming from. I wanted the board guys and the director to use the full widescreen composition — not have characters generally in the middle of the shot — and use foreground elements, to give more depth to your shots.”

“Can I tell you the real, honest truth?”: Crisis on Infinite Earths isn’t the Only DCAU Movie Adaptation Fans Kept Demanding in Test Screenings

Lukic also mentioned that the team had to pick the right scene to emulate George Pérez’s legendary crowded images as they did not have the right budget to do a completely faithful recreation.

Nishanth A

Senior Writer

Articles Published :2419

Nishanth A is a Senior Entertainment Writer at FandomWire, majorly focusing on TV shows with over 2,000 articles published. He has been an entertainment journalist for the past two years and a scriptwriter at various corporations before that, working on educational content. With a Communications, English Literature, and Psychology triple major, Nishanth usually covers news and analyses on Star Trek, particularly Strange New Worlds and The Next Generation; Doctor Who, the DCU, and more.A Nolan fan, Nishanth spends his time exploring the filmographies of various directors with an auteurial style or can be found making short movies of his own. He has also contributed as a feature writer for Film Companion, focusing on the South division.

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A still from Justice League: Crisis On Infinite Earths