Follow us on Google News
Get the latest updates directly in your Google News feed
Hidetaka Miyazaki, the renowned creator of the challengingDark Soulsfranchise, has always employed the use of a unique format of narrative advancement for his games. He usesfragmented storytelling, which doesn’t rely on cutscenes, but environmental hints and textual clues from in-game items.

Dark Souls 3was no different to this formula. As the conclusion to theDark Soulsseries, it had 4 separate endings that would either preserve the game’s world or snuff it out. Miyazaki has affirmed that he prefers one ending, but didn’t disclose which, and as it turns out, he’s also privy to the precise storyline that ties the franchise together.
The TrueDark SoulsStoryline We’ll Never Know
In an interview withVG247aboutDark Souls 3, Miyazaki acknowledged a carefully crafted storyline existing within his mind that perfectly wraps up theDark Soulsseries:
First of all, yes, there is a perfect storyline in my head. However, I have no intention at all of enforcing that storyline to the players out there.

“We don’t want to go too far”: Even Hidetaka Miyazaki Knows One Decision Could’ve Been the Self-Destruct Button for Dark Souls 3
Mirroring his answer to what hisfavoriteDark Souls 3endingis, he refrained from divulging this secret “perfect” storyline. Miyazaki would rather have players be active participants in the narrative, piecing it together in a way that’s personal and unique to them, thereby validating the fragmented storytelling format of FromSoftware games.
Hidetaka Miyazaki Believes Personal Interpretations Are More Important
Unlike the spoon-fed stories of most AAA games, FromSoftware titles demand players to engage with the world to figure it out themselves,much like booksthat allow you to visualize their stories any way you want. While this approach can alienate a lot of gamers who want a more relaxed, laid-back experience, Miyazaki doesn’t view it as a barrier to success:
Only those storyline elements that actually make it into the game are something that I need to force players to accept as a base for building up their own interpretation of the world. There are things in my head that aren’t in the games, after all – so after that, it’s all up to the players. I have no intention in forcing any of the storyline upon any of the players out there, and there will be no official statements made about the ‘true’ story of the game.

“That would be pretty sad, wouldn’t it?”: Hidetaka Miyazaki Refuses to Let the Dark Souls Franchise Be His Legacy
While some may scoff at the strategy, it’s worked wonders for FromSoftware over the years, elevating them to a legendary status in the games industry. Every single FromSoftware game in the past decade employs this storytelling formula, and all of them have accrued truckloads ofcritical and commercial success.
While there is a clear-cut story for theDark Soulsfranchise that is constrained to Miyazaki’s brain, ultimately, it’s the players’ interpretations of said story that matters. Thanks to the series’ cryptic lore and mysterious characters, speculation, theories, and discussion about its games will be evergreen.

Super Detailed Theory Firmly Establishes Dark Souls isn’t an Elden Ring Prequel, It’s the Other Way Around
This player-centric approach to storytelling means thatDark Souls 3, and by extension, most FromSoftware titles aren’t just games that you play, finish, and forget, but experiences that stick with you long after the credits roll.
Viraaj Bhatnagar
Content Writer
Articles Published :247
A lifelong gamer, lover of cars, and Master’s student of Automotive Journalism, Viraaj Bhatnagar is a gaming writer at FandomWire who aims to be one of the greats. When he’s not hunched over on his laptop typing out copy, he can be found lapping circuits in Gran Turismo or slaying draugr in God of War.
More from Viraaj Bhatnagar
With No Bloodborne PC Release, Game Pass Owners Wait for DLC Release of the Game That Comes Closest to the Sony Exclusive
“Type of armor dictates quite heavily what weapons they can use”: Warhammer 40K: Space Marine 2’s Greatest Feature May Not Even be the 6v6 PVP Battles
“Every single mode is multiplayer”: Fans Wanting to Play Warhammer 40K: Space Marine 2 Solo Have No Need to Worry, Confirms Creative Director
Recommended
Everything You Can Unlock In The New Final Final Fantasy 14 X Monster Hunter Wilds Crossover
Gen V Season 2: How Many Episodes Are in the Prime Video Series?
5 Addictive Discord Games That Will Hook Your Whole Squad
Helen Mirren Agrees With Ana de Armas for Next James Bond With Feminist Take
Keeper Trailer: Tatiana Maslany Tries to Survive in Longlegs Director’s Next Horror Flick
Hollow Knight: Silksong Release Set for 2025, Demo Playable at Gamescom
Dark SoulsDark Souls 3FromSoftwareHidetaka Miyazaki
