It’s undisputed thatHalo 3was a pretty big game-changer when it released in 2007. It capped off a now-legendary trilogy of games, bringing with it technology that would influence some of the best first-person shooters for years to come. Even now, almost 13 years after the launch ofHalo 3, I still find new first-person shooters that draw at least some inspiration from it, such astheMetroseries.

But to me, what madeHalo 3so special wasn’t its advanced enemy AI, varied and satisfying guns and gunplay, or even the story it told. Yes, all of these things were great, but they’re not whyHalo 3is important to so many people that played it over a decade ago. The credit for that lies solely with two of the game’s modes: Forge and Custom Games.

Halo 3 Custom Games

Along withits arrival onHalo: The Master Chief Collectionon PC,Halo 3brought those two iconic game modes with it. PC players now have access to Forge and Custom Games not just inHalo 3but also inHalo: Combat Evolved,Halo 2andHalo: Reach. These two game modes are now a definitive collection of all the assets that made the series great and give players the onus to do whatever they want with them. In a way,The Master Chief Collection–although currently lackingHalo 3: ODSTandHalo 4–now feels complete on PC.

[pullquote]“These two game modes are now a definitive collection of all the assets that made the series great and give players the onus to do whatever they want with them."[/pullquote]

Halo 3 Custom Games

Halo: The Master Chief Collectionwas made to be a definitive collection of theHalotitles, and thus far, it’s been working towards that goal. However, there’s no such thing as a finishedHalogame without Forge and Custom Games. It would be like aSmash Bros.title with no items; they’re not necessary to play the game and have fun, but it sure wouldn’t be the same without it. The sheer hours upon hours of entertainment that Forge and Custom Games bring to not justHalo 3but any entry in the series dwarfs what would be there without them.

Let me rewind a little and put this in perspective. I’m a ripe ol’ 24 years old now, so whenHalo 3came out, I was only 12. I still managed to get it on my Xbox 360 (thanks Mom and Dad) and played it for hours a day. While I was a fan of the game’s multiplayer, a brilliance in its own right, that’s not where I spent most of my time. My friends and I played an endless amount of Custom Games instead, sharing laughs and discovering new ways to play our favorite game.

Halo 3 Custom Games

In a way,Halo 3was the high point for a kind of renaissance in user creativity in video games. Players were given access to everything they needed to make whateverHalogame type they wanted, and very often those games ended up being more fun than the game’s regular multiplayer matches. Some of those old game modes have even stuck with me through the years; I can still remember playing “Duck Hunt,” where one player has to snipe golden-armored “ducks” before they reach the end of a course. “Jenga” was another highlight in Custom Games, where players would be stuck on a tower of vehicles, pallets, and concrete barriers while another player launches objects at them with a man cannon. These two experiences along with many others are burned into my mind, and they were crafted by other players just like me.

[pullquote]“Players were given access to everything they needed to make whateverHalogame type they wanted, and very often those games ended up being more fun than the game’s regular multiplayer matches."[/pullquote]

Now, all of these experiences are available on PC. Sure, some need to be recreated, but thanks to the efforts of theHalocommunity, there already has been a ton of work done to recover or remake the game modes that entertained us over a decade ago. Therein lies part of the magic of Forge and Custom Games, something that without them,Halotitles would have had an enormous problem actually doing. These two game modes, more than any official multiplayer game type made by Bungie or 343, created a vibrant community.

Looking back atHalo 3’s days on the Xbox 360, finding the best maps and game types from other players was like finding a needle in a haystack. I would go into a multiplayer game and then look through the shared files of the people I had played with. Sometimes I’d find a new game or map that looked like something I wanted to try out myself; at other points, there would just be goofy clips or pictures worth a laugh, and then I’d move on. The file share system allowed me to find new, good content inHalo 3, although without any assurances. On PC, there isn’t an official method of finding new games, but players are slowly figuring out how to do it themselves.

What’s even better is that new content is going to start being made as well, alongside these past favorites from the original game. Most of what I’ve been talking about so far just involves the past content from Forge and Custom Games–what community members are remaking forThe Master Chief Collectionon PC–but not what will be done moving forward. Of course, I have no idea what will come out of players now and how it will compare to the creations of players ten years ago, but what I’m sure of is that they’ll be stunning.

But that’s kind of the best part. See, all the games I reminisce about are from a much, much different culture than the one we know today. It’s not just that the PC version ofThe Master ChiefCollectionfinally feels complete, but that what is essentially an entirely new audience will have access to it. I’m not looking forward to the creations of people like me, that have played the game to hell and back. Instead, it’s the fresh minds–the people playing for their first time ever on their computers–and what they decide to do with something that spawned so much creativity in the past.

[pullquote]“These two game modes, more than any official multiplayer game type made by Bungie or 343, created a vibrant community."[/pullquote]

Meanwhile, I played my first batch of custom games just yesterday. For the first time in a decade, I played “Jenga” and “Ice Cream Man” with my friends. We reminisced about playing these games in middle school, long before we knew one another. We joked about our parents letting us stay up late to play, then laughed our heads off when a Wraith was launched at our little concrete and wooden perch.

Halo: The Master Chief Collectionis a celebration of theHalofranchise; it brings every entry in the series together, not just so that a new generation of players can experience them or that old fans can play them again on their beefed up PCs. For someone like me, theMCCis a way to revisit the past, and to experience the games we used to play with virtually fresh eyes after a decade or more. Now with the inclusion of Forge and Custom Games, that experience is completed. Sure, theMCCis lackingODSTandHalo 4, but what’s more important toHalo: experiencing its lengthy story or reliving the memories you have with it?