Though the weapon triangle is not present in everyFire Emblemtitle, it is a staple combat mechanic within the series and more important than ever inFire Emblem: Engagedue to the break mechanic. Many entries introduce the player to the triangle with a trio of character types. This usually consists of the main character (often called a Lord) wielding swords, a Cavalier using lances, and an Axe Fighter. AlongsideAlearandAlfred, Boucheron completes this trio as the Axe wielder of the group. Axes typically play the role of the unwieldy yet powerful weapon type, characterized by their high base damage, low hit, and propensity for crits.
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With the right support, Boucheron can overcome the weaknesses of his weapon type, while making the most of its benefits. Here are some classes, strategies, and skills that will allow him to repel the oncoming waves of Corrupted between the Divine Dragon and his foe.
Growth Rates
The first thing you will likely notice when looking at Boucheron’s growth rates is hisabsolutely monstrous 85% HP growth, easily thehighest in the game. Alongside his boosted rates from his class, he has the chance to gain2 points in HP on a single level-up. Other notable numbers are hisstellar Dexterity, tied for highest in the game, and hisabove-average Speed. He also has 20% Build growth, another chart-topper! One downside to his stat line, however, is his 20% Strength. While this is below average, it is made up for by his ability to double, crit, and with his incredible Build, wield the strongest weapons available.
Axe Fighter
Resistance
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Best Classes
From his stat line, we can surmise that Boucheron’s best strategy is totake hitswith his massive bulkand return them with interest. To reach this goal,there are a few different options, depending on how you want him to play, and what roles need to be filled in your squad. If you need nothing new out of Boucheron, and wish for him to focus on becoming the absolute pinnacle of axe destruction, thenBerserkeris for you.Warrioris a similar option that gives up some proficiency in axes for access to bows, but as the ranged axes are quite powerful, access to bows is less significant than it may seem. For teams lacking mobility, you should consider reclassing Boucheron into aWyvern Knightor aGreat Knight, which provides the needed movement as well as your choice of additional weapon type. Finally, if you wish for him to stand in the frontline of your team without fear of being broken, theGeneralclass can pair with his naturally high speed to create a deceptively fast armored unit.
Best Weapons
As mentioned above,ranged axes are incredible weapons. Hand axes areavailable very early in the gameand allow the wielder tocounterattack anythingoutside of longbows and lightning spells. In the later half of the game, you will gain access to tomahawks which, while heavier, aretwice as strong. At any point in the game, a sufficiently refined hand axe or tomahawk will let Boucheron output tremendous pressure. Additionally, he should hold onto your strongest iron, steel, or silver axes for melee-only matchups and a hammer or poleaxe for movement-type effectiveness. Greataxes are an option, though removing the ability to follow-up will likely do more harm than the high might can make up for.
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Best Emblem Rings
Boucheron’s base attributes are strong enough that he can make excellentuse of many Emblem Rings, to suit many situations. If you intend to focus on the player phase and breaking the enemy,Marthis a powerful partner. As with many versatile melee units, Boucheron can wieldLeifquite effectively, as well as being one of the better partners forRoy. Finally, a more defensively focused Boucheron should absolutely consider teaming up withIketo create a hyper-resilient crit machine. If you have access to the DLC,Hector,andTikiare also great choices.
Best Skills
There are quite a few good options for skills that Boucheron can wield, but there aretwo which far surpass the rest in power. The combination ofVantage and Wrathis powerful on many units, but Boucheron is easily one of its best users due to his massive HP stat and naturally high dexterity. For other options, consider Resolve, Arms Shield, and Alacrity.
Requirements
If unit is 75% HP or less after combat, grants Def/Res+5
Ike Bond Level 5
At start of combat unit gains Crit+1 for each HP lost, up to +30
Ike Bond Level 13
If unit’s HP is 25% or less and foe initiates combat, unit counterattacks before foe’s attack
Leif Bond Level 5
Arms Shield
When unit has weapon advantage, unit takes 3 less damage
If the unit initiates combat with a Speed advantage of 9 or more, the unit performs a follow-up attack before the foe’s counterattack

Lyn Bond Level 5
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