Warning: This post contains major SPOILERS for Final Fantasy 16Odin’s first appearance during The Battle of Belenus Toragainst Sanbreque’s Bahamutwas just a taste of the Eikon’s might be piloted by Waloed’s Barnabas Tharmr, and the classicFinal Fantasysummons and its respective set of abilities has only gotten more impressive inFinal Fantasy 16.
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The Eikon and his dominant play a crucial role in the current title, and Odin’s abilities are all the more appealing thanks to his signature weapon, Zantetsuken–and his trusty steed Sleipnir, of course. Here is every Odin ability ranked by power.
5Heaven’s Cloud
Odin, the Eikon of Darkness, and his abilities will be unlocked during The Last King quest, and it’s the last set of abilities that Clive will inherit in the game. There are five abilities supplied by Odin, and you will need to spend a total of 18,515 Ability Points in order to master them all.
The first of Odin’s abilities on this list is Heaven’s Cloud, which allows Clive to dash forward in order to attack an enemy, followed by a chain of assaults provided the previous hit landed. In the background, this ability will also charge the Zantetsuken gauge, but it will not affect the Limit Break gauge.

Some luck and skill will be necessary to experience the full potential of this ability, and you will beable to upgradeHeaven’s Cloud for 575 Ability Points in order to increase the number of times the ability can be chained. Mastering will set you back 1000 Ability Points, which will let you assign Heaven’s Cloud to any Eikon.
4Arm Of Darkness
Next up is Odin’s Arm of Darkness ability (not to be confused with the Sam Raimi Evil Dead sequel), and it allows you to see the Eikon’s blade, Zantetsuken, in action.
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Arm of Darkness replaces your current weapon with Zantetsuken in order to unleash a stylish blow to enemies. While this ability has a wide range and the potential to be extremely powerful at maximum level, individual attacks are not as effective with this weapon in comparison to Clive’s standard weapon, and these attacks do not fill the Limit Break gauge. Therefore, Arm of Darkness gets a lower ranking despite being marvelous.
to reap the full rewards of Zantetsuken, you will need to spend an eye-widening 5000 Ability Points in order to master the Arm of Darkness ability, which will increase the blade’s level to 5.

3Rift Slip
Rift Slip takes the third place ranking in Odin’s abilities, not for its cinematic appeal or damage proficiency, but because it’s a great tool to use during combos, and it could potentially set up your next move.
This tool can be used to immediately recover from any ability or action deployed, and enforcing it while triggering another ability will cause the time to slow temporarily and reduce the Rift Slip cooldown by 50%. This ability does require some skill to get right, but you can achieve the Rift Combo after hitting an enemy in order to produce a follow-up attack.

Rift Slip can be upgraded for 700 Ability Points, which will allow you to make a fast recovery after taking damage, prolong the reduction in time, and reduce the cooldown further.Mastering this abilitywill set you back 1000 Ability Points, and it can then be assigned to any Eikon.
Taking second place is Odin’s Gungnir ability, and it’s an invaluable tool to use against solo enemies or a mob with maximum effect and a reliable one to create space between you and adversaries.

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Gungnir allows Clive to summon the titular spear in order to activate a series of deadly slices to one poor soul or an encroaching group. This ability also allows follow-up strikes, the chance to fill the Zantetsuken gauge quickly, and the strength to lift enemies.
You can upgrade Gungnir for 625 Ability Points, allowing an increase in follow-up attacks, and mastering this perk will cost you the standard 1000 Ability Points, allowing you, as usual, to pin it on any Eikon.
1Dancing Steel
Taking first place is Odin’s special ability, Dancing Steel, which delivers exactly what its title promises and it’s the most effective ability on the list for its frenzied potency and its potential to aid other abilities.
Dancing Steel will see Clive summon a second blade before performing a series of sharp attacks on enemies. You can either target one enemy and subject them to the full brunt of this ability or leave Clive to deal damage to multiple targets. Dancing Steel is also the most effective ability to fill the Zantetsuken gauge, meaning Arm of Darkness would be great to use afterward.
This impressive ability can be upgraded for 2420 Ability Points to increase the number of attacks deployed tenfold. Mastering Dancing Steel will cost you a much higher number of 4250 Ability Points in order to let any Eikon see its benefit.