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There’s no doubt that Paramount’sHaloTV series was a massive disappointment, with it spending two seasons attempting to adapt some aspects of the series’ canon while also inducing severe changes to the originalHalogames. Considering its horrible reception and massive budget, it’s no surprise that Paramount decided to cancel the Halo show after just two seasons.

In-game image from Halo: Reach

Before the show’s cancellation, it looked like Season 3 was going to adopt one of the biggest-fan favorite stores of the franchise, The Fall of Reach. The event has been a major turning point for every character in the series. While it’s sad that we’ll never see a live-action adaptation of the event, it’s probably for the better when you consider the circumstances behindReach‘s development by Bungie.

Halo ReachWas Never Meant For the Big Screens

InHalo‘s canon timeline,The Fall of Reachis what shows the true devastation of the war between humanity and the Covenant. The story regarding this event is told to us inHalo:The Fall of Reachby Eric Nylund, but we get the most fromHalo: Reach, the video game crafted by Bungie.

When we talk about the video game itself, it was one of the best ones in the series. Putting players in the shoes of a spartan squad running rounds during the fall ofReachgave us an tragic sendoff for the franchise at the time.

In-game image from Halo Reach

Halo’s Survival Hinges On A Crucial PS5 Tech: Xbox Ironically Embraces Sony’s Innovation To Survive In The Long Run

Bungie’s way of showcasing the gradual fall of the Human fitness world,Reach, to an invading Covenant armada was quite phenomenal. However, while developing the game, the plotline wasn’t the main focus, and that’s evident in the overall storytelling.

Reach‘s entire plot is filled with logical issues that stem from the UNSC’s own terrible decisions rather than the forces of Covenant. This completely derails us from the sense of tragedy and doesn’t properly showcase the desperation ofReach‘s fall. The game could’ve been a lot more effective in storytelling if it conveyed a sense of inevitable loss, something similar to what we’d seen inSpec Ops: The Line.

Halo’s Survival Hinges On A Crucial PS5 Tech: Xbox Ironically Embraces Sony’s Innovation To Survive In The Long Run

UE5 Has 2 Crucial Advantages Over Slipspace Engine That Was “One of the primary things” That Convinced Halo to Switch Boats

Reachwas, and always will be, about its incredible characters. The entire Noble Squad, and most crucially, Noble Six, had a profound impact on the story of Halo, being one to unite Cortona and Master Chief. Each Spartan in the game had a unique role and backstory, which made all of their sacrifices for the inhumanity deeply impactful.

If the now-canceledHaloshow had featuredReach‘s fall as a plotline, it certainly wouldn’t have worked out when you consider Bungie’s focus on characters instead of stories. As we’ve seen in the past, live-action series can only deliver when both plot and characters work in harmony. Paramount most probably realized the problems materializing such a one-sided storyline would bring to the table and only gave it a single episode in the first season.

UE5 Has 2 Crucial Advantages Over Slipspace Engine That Was “One of the primary things” That Convinced Halo to Switch Boats

The Future Looks Bright For theHaloFranchise

It’s not just the TV show that was a massive bust; the last couple of years for theHalofranchise altogether have been a disaster. Ever since 343 Industries took over the development, the series has been spiraling down.Infinitewas supposed to be 343’s redemption, but it failed to hit the mark.

“The ethos of Foundry is vigorously the opposite of that”: Halo Created Project Foundry to Escape the Same Curse That Still Haunts Star Wars Outlaws

However, Xbox wouldn’t give up on its most iconic IP just like that. At the end of the 2020HaloWorld Championship, we were given our first look at the Halo Studios, the new moniker for 343 Industries. Not only that, it was revealed that all the future entries in the franchise will be powered by Unreal Engine 5.

According to developers, the transition to Unreal Engine will allow Halo Studios to craft quality experiences for the fanbase. The Unreal Engine features many advanced technologies that can elevate any game,as seen withHellblade 2. The engine is also the industry standard and well-known among developers.

Axis Animation Halo Gears of War 1

With the change in direction and development tools, it seems like the series might see a resurgence of titles that we haven’t witnessed since the late 2000s. This might even encourage Paramount to try its luck with another season of theHaloTV show.

With that said, do you think the Halo TV show deserved a third season? Let us know in the comments below.

Dhruv Bhatnagar

Articles Published :1195

With over 4 years of experience in content writing and more than 1,000 articles published for FandomWire, Dhruv is a seasoned writer when it comes to the gaming space. He’s deeply passionate about titles such as GTA Online, Forza Horizon, and Pokémon Go, committed to bringing readers deep dives and latest updates.

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