Quick trivia: when was the last time we heard any news aboutShin Megami Tensei V? If you said 2017 –two years ago– then congratulations: your prize is getting me the bottle of water my thirsty self so desperately needs.
The last trailer reveal, announcingthe Western releasefor the title on Nintendo Switch and subtitling theoriginal Japanese trailer, was dated from July 22, 2025. And the last piece of official news, which came fromShin Megami Tenseiseries producer Kazuyuki Yamai, came out on July 03, 2025.

However, other than that we did geta recent statementfrom Naoto Hiraoka, former Atlus CEO, in January of this year concerning the development ofSMTV:
“ShinMegami Tensei Vis still in development, but as it’s the first time ATLUS is taking on the challenge of developing games on Nintendo Switch, there’s many approaches. And the way to present the works is our challenge from now on, and please patiently wait for upcoming information.”

[pullquote]“I know that being a mainlineShin Megami Tenseifan is suffering, because of how long it can take for a new title in the franchise to release."[/pullquote]
And while it’s nice to have official confirmation thatSMTVis still being worked on, it would be even better if the development team showed us something more tangible, so we can visually see the progress being made on the title since we last saw it. And what better time to nearly guarantee so many eyes on this upcoming title than to drop a trailer during one of the biggest video game events in the world?

Believe me, I know that being a mainlineShin Megami Tenseifan is suffering, because of how long it can take for a new title in the franchise to release. For instance, the wait betweenSMTIIandIII(better known asNocturne) was nine years (1994 to 2003) and the time betweenSMT IIIandIVwas ten years (2003 to 2013).
But you may’t just show us such an exquisite trailer – featuring actual HD assets, a haunting soundtrack, and horrifying images coupled with cryptic text and easter eggs riff with content to interpret – and then except us fans to be content with no new footage or screenshots for such a long time.

[pullquote]“While it’s nice to have official confirmation thatSMTVis still being worked on, it would be even better if the development team showed us something more tangible."[/pullquote]
Looking at this rationally, the actual statement given by the series producer gives us a bit of foresight as to why it’s currently taking so long. From the article detailing the developmental process ofSMTVback in December 2017 (via4Gamer):
“Yamai explains that this is the first time in a long time that a numberedShin Megami Tenseigame gets released on home consoles, so he aims to develop it properly, without making any compromise.
Currently, details are being filled up, art is being created, and the process is in the ‘scrap and build’ phase, iterating the gameplay on the actual console. We also hear that he’d like to have a formal reveal as soon as possible, and he would be pleased if fans could be patient for a while.”
For those not aware,“Scrap and Build"is a Japanese term that refers to old homes being demolished and rebuilt on the same land rather than renovated. Applying it to game development, Yamai is essentially saying that instead of using older assets and engines forSMTV, the development is scrapping all of that and developing everything from scratch.
Considering that the team is using Unreal Engine 4 for the first time, is developing a mainline title on a home console for the first time in almost twenty years, and that they’re creating HD assets from the ground up, then it would make complete sense for the developmental cycle to stretch out this long. Unlike thePersonateam, which had the chance to work with HD development due toCatherineand thenPersona 5, theSMTteam is essentially fumbling around in the dark.
[pullquote]“As it has been a long (almost) two years, a brand new trailer forShin Megami Tensei V, complete with more story details, is long overdue."[/pullquote]
However, that doesn’t mean there should be such a long period after with nothing being shown. Atlus revealed the game and trailer over a year and a half ago, solidifying the concept of its existence in fans' minds and creating anticipation for the finished product. Therefore, they have a responsibility to now keep those same fans updated of its progress. If full scale trailers were an issue (due to development hardships), interviews, screenshots, progress reports, and other methods would have been more than adequate to keep fans informed.
As it has been a long (almost) two years, a brand new trailer forShin Megami Tensei V, complete with more story details, is long overdue. Gameplay would be an excellent bonus – double if it showed both dungeon crawling and the battle system.
From what was shown in the 2017 trailer, we can assume that Tokyo becomes overrun with demons at some point and the city is now a horrific and chaotic nightmare. There are also mentions of a “Messiah” needed to come save the people, and that they possibly would hold his hand skyward before perishing. Finally we have the keywords"Shekinah Glory”– which translates to “Miracle of God” – prominently featured.
All this evidence points to the conclusion that this game will most likely be Law-centric, since the surviving citizens will be clamoring for some sort of stability that the angels are bound to capitalize on.
[pullquote]“How much more expansive will the designs and layout be now that the series has embraced Unreal Engine 4?"[/pullquote]
I gleaned all that from the small amount of footage in that first trailer. Imagine how much more of the plot and setting could be uncovered with just one more trailer. Fans could truly get a sense for the complex politics at work, how much the devastation has spread out, how humanity is fairing in the aftermath of the carnage and exposure to the demons, why and how demons were unleashed in Tokyo in the first place, and even meet some of the other characters – including that young woman seen with the hero who was later killed alongside him.
That’s also not to mention if that same trailer also showcased how the protagonist would traverse Tokyo. Will they keep the classic overworld map, or will players be able travel through and explore each part of the city proper? And while it goes without saying that the dev team will keep the 3D style dungeons ofShin Megami Tensei IVintact, how much more expansive will the designs and layout be now that the series has embraced Unreal Engine 4?
Then there’s the matter of the battle system itself. There’s no doubt in my mind that we will see a return of the Press Turn System, one of (in my opinion) the best turn-based battle systems ever created, so any gameplay would naturally revolve around that. But asSMT IVadded the Smirk mechanic, adding even more strategic depth to the system,SMTVhas the potential to mold a new mechanic that could change significantly change the foundation of Press Turn. And wouldn’t that be exciting to see in a new trailer?
[pullquote]“Imagine how much more of the plot and setting could be uncovered with just one more trailer."[/pullquote]
Having it laid bare, this is far too much content for one mere trailer to convey. So my ultimate wish would be for an initial trailer reveal during or around E3 that contains a bit more plot and gameplay. Then Atlus could trickle out more mini trailers, screenshots, and teasers at regular intervals. Once Atlus gains momentum and garners interest in the game, it would just be a matter of keeping fans hooked until launch, whenever that happens.
In conclusion: I’m aShin Megami Tenseidiehard and at its dried up well dying of thirst. Please Atlus, give ussomethingthis year.
As we near E3, what do you want to see the most at this year’s show? What’s your dream scenario? Be sure to let us know in the comments.Lastly, be sure tocheck out some of the other hopes and dreams for E3 2019from the rest of theDualShockerswriters.