Dragon’s Dogmahandlesgiant bossesbetter than any other RPG on the market. Where some games have you cleave at a monster’s ankles until it falls, Dragon’s Dogma lets you climb all over them to reach actual weak points. Its system can be a bit finicky at times, but it lets you have some truly fun fights you won’t find anywhere else.

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Dragon’s Dogma Ranger fighting a coackatrice

With Dragon’s Dogma 2 on the horizon, players can look forward to more of these great boss fights. Until then, there are many foes in the first Dragon’s Dogma worthy of your attention. Here are the top ten most difficult bosses in Dragon’s Dogma.

10Cockatrice

The Cockatrice is similar to an earlier boss you fight, a Griffin, but the threat between the two isn’t comparable. The Cockatrice not only has the advantage of flight, but its main ability can kill you in an instant if you’re unprepared: petrification. The Cockatrice has a petrifying breath that it spews all over the battlefield as you fight. If you’re afflicted and have no cure, you’re finished.

If that wasn’t enough, its melee attacks can inflict poison on you and your pawns. It’s weak to lightning damage, but exploiting that can be hard when the Cockatrice can silence your magic. As strong as the Cockatrice is, its weakness is also very apparent; go for the throat. you’re able to see when it prepares its breath in its neck, and that is its greatest weak point.

Dragon’s Dogma Ogre prowling in the dark

Ogres are enemies you’ll encounter in the wild as you explore Gransys. They’re smaller than most of the other bosses you’ll fight, but their size is a deception. Ogres are strong opponents, and they back it up with agility.

Ogres can move. They’re faster than you on the ground, and one of their attacks is simply to pick a member of your group up and run off with them for a bite. They have no elemental weaknesses, but hitting them in the head does more damage. Climbing them is dangerous, as they might just jump and land on you. Your best move is to knock it down and finish it quickly.

Dragon’s Dogma Prisoner Goreclops

8Prisoner Gorecyclops

On Bitterblack Isle, you will find these absolute giants chained to walls. If you leave them be, they will stay imprisoned, but if you do enough damage, they will break free of their bonds. Once freed, they take a long time to take down.

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These beasts are larger than any cyclops before them. Their chains and helmet also block their eye, their main weakness. You can remove their helmet with a well-placed arrow or spell, or — if you’re feeling ambitious — you can climb up and cut their helmet free by hand. The Gorecyclops won’t make it easy for you, though. Its physical attacks are easily fatal, and with so many resistances, it’s a hard beast to stagger.

As you exploreBitterblack Isle, you are stalked by Death itself. This massive cloaked figure with a scythe and lantern can spawn anytime as you explore the isle, but it is certain to appear if you spend too much time in one place. Death only has a few moves, but the problem is that you’re fighting on Bitterblack Isle, where he can appear alongside many other threats. If Death doesn’t have your full attention, there’s a good chance you will just die.

Dragon’s Dogma Death appearing

Death has resistance to all magic, so only physical attacks do their full damage. Getting near him is a risk, though, since one swing of his scythe will kill you and your pawns if it hits; no exceptions. He can also use his lantern to put you to sleep, so you can’t dodge the scythe. Staying in range is also no help since Death can teleport next to you.

Wyverns are one of three lesser dragon enemies you may encounter. As the lesser dragons fit into an archetype mirrored by the three starting vocations, the Wyvern takes afterthe strider class. It uses its flight as a dragon should, rarely coming to the ground and attacking from range with its lightning breath.

Dragon’s Dogma Wyvern

To bring them down, you either need to clip their wings, which is difficult since they’re always moving, or damage the Wyvern’s heart, which is also difficult because it’s located on the Wyvern’s back. Ranged characters will have an easier time fighting this beast, but melee characters will have to climb its long tail or be thrown up by a pawn. Once a Wyvern falls to the ground, you can do some good damage to its heart. The challenge is getting it there.

The Evil Eye is a post-dragon foe that is as dangerous as it is durable. These floating, mouthed-eyes protect their main body with a damage-immune barrier as their 12 tentacles launch both physical and magical attacks. While it does drop this barrier, it only does so to attack.

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When the barrier drops, you have to strike the eyes quickly, or you’ll be hit by a ray that can inflict statuses like petrification. Severing all the tentacles also drops the shield for a moment as the Evil Eye regenerates. If getting a good hit in wasn’t hard enough, the Evil Eye can teleport through portals and send individual tentacles over the battlefield with the same method.

4Cursed Dragon

Cursed Dragons are undead monstrosities more dangerous than the living Drakes they used to be. Their fire breath has been replaced by a sickening rot breath that not only deals massive damage and inflicts you with curse, poison, and slow, but it also rots any natural items in your inventory. Food you would use to recover stamina becomes poisonous.

Cursed dragons often show up at the worst times, too. On Bitterblack Isle, some monsters are attracted by corpses, which you’ll be making plenty of as you explore. You can finish a hard fight only to have an even stronger foe appear in front of you.

3Grigori The Red Dragon

Grigori is not just any dragon; he isthedragon of Dragon’s Dogma. Unlike other games where the dragon is the size of a particularly large beast, Grigori is massive. His size befits his role as the great monster to be feared and the antagonist of a great story.

Fighting him at the climax of the main story is as thrilling as it is cinematic. You are chased through a crumbling castle before duking it out on a mountaintop. In battle, Grigori employs melee, ranged, and magic attacks. He resists fire and holy damage but is weak to dark element attacks. As a dragon, Grigori has one critical weak point: his heart. Not only does striking his heart do the most damage, but you have to land the final blow there, or he can’t be killed.

2Ur-Dragon

The Ur-Dragon is a secret boss in Dragon’s Dogma. Taking the same body as Grigori, the Ur-Dragon appears pale and undead. It’s as close to a raid boss as you may get in Dragon’s Dogma. If you play online, its health is so massive you can’t deal significant damage by yourself, but instead, all players worldwide are contributing damage. Offline, it’s just you versus the dragon, as it has a far more manageable health pool.

The Ur-Dragon has many of the same moves as Grigori, but it has thirty hearts spread all over its body. Destroying these hearts is necessary to win and causes part of the dragon’s body to rot. As an undead, the Ur-Dragon is weak to holy damage, but it will strike back with magic of all kinds as well and use its immense brute strength.

At the heart of Bitterblack Isle waits Daimon: a former arisen, changed into a creature of darkness. Daimon has the skills of many arisen; powerful strength, surprising agility, and the ability to cast spells with a flick of his wrist. Nothing else on the isle, or nearly the rest of the game, can match him.

Only holy damage does its full amount, as Daimon resists everything else. After you beat him the first time, he’s only made harder since every subsequent fight will have a more difficult second stage. In either stage, Daimon creates a deadly portal he tries to suck your entire party into. If you’re caught inside, you lose.

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