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There’s nothing quite like the gut-wrenching feeling of accidentally ruining a piece of gear inDiablo 4that you’ve spent countless hours grinding to obtain. That perfect roll you’ve been chasing for weeks can vanish faster than your will to play, all because of one unfortunate missclick during the enchanting process.

After nearly a year and a half of community feedback, Blizzard has finally implemented a small but significant quality-of-life change that has players breathing a collective sigh of relief. But while some are celebrating this long-awaited update, others are questioning why it took as long as it did for such a basic feature to be added.
Diablo 4‘s Latest Quality-of-Life Victory
The enchanting system has been a constant source of anxiety for players since launch. One wrong move, and that perfect piece of gear you’ve been farming for days turns into vendor trash. It’s a frustration that’s led to countless rage quits and probably a few broken peripherals along the way.
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Now, finally,Blizzardhas made “No Change” the default option when enchanting items. The community’s reaction has been fairly positive:
For veteranDiablo 4players who’ve lost track of how many items they’ve accidentally bricked, this change represents more than just a simple UI update—it’s peace of mind:

However, this seemingly basic feature’s delayed implementation raises some valid concerns about the devs’ priorities. What should have been a launch feature has taken over 18 months to materialize, leaving many players wondering what other obvious improvements might be gathering dust on the development backlog.
The Long Road Ahead
While the enchanting fix is certainly welcome, it’s just one item on a lengthy list of needed improvements. The Tempering system, for instance, remains a testament to unnecessary tedium. Players currently need to navigate through multiple menu layers for each attempt, turning what should be an engaging gear optimization process into a mind-numbing click fest.
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Some players aren’t mincing words about their frustration:
The community’s patience with these basic quality-of-life issues is wearing increasingly thin:
The timing of these improvements becomes even more critical withPath of Exile 2‘s December 6 release date approaching. Some players are already planning their exodus:

The enchanting fix—while appreciated—feels like too little, too late for many players. The core issues withDiablo 4‘s gear progression systems run deeper than just UI improvements. The restrictive Tempering system, the limited use of Scrolls of Restoration on items, and the general fear of experimenting with gear all contribute to a less engaging endgame experience.
Blizzard needs to significantly pick up the pace of these improvements if they want to maintain player interest, especiallywith strong competition on the horizon. While fixing the enchanting system’s default state is a step in the right direction, it’s a small step when giant leaps are needed.

What do you think about this latest update? Are you satisfied with the pace of improvements inDiablo 4, or do you think Blizzard needs to step up their game? Let us know in the comments below!
Soumyajit Mukherjee
Gaming Writer
Articles Published :966
Soumyajit Mukherjee is a Gaming Writer at FandomWire, known for his deep dives into tactical shooters and co-op games. Since joining in June 2024, he’s focused on breakout multiplayer titles like Helldivers 2 and Marvel Rivals, bringing sharp analysis and veteran instincts to every story. His gaming journey began at a local café with the OG Modern Warfare 2, and from that very first frag, he’s been chasing the rush ever since.A former competitive Rainbow Six Siege team captain, Soumyajit has played and written about everything from CS:GO, Valorant, Overwatch, and Apex Legends to Rocket League, Call of Duty, and Battlefield. He’s proudly PC-first and has been since said LAN days… but with GTA 6 looming on the horizon, a long-overdue PS5 might finally sneak onto his setup.
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