WhileDeltarune’s first chapter was mostly straightforward with a bit of backtracking, getting 100% of everything in Chapter 2 is quite a bit more involved, especially if you consider the alternate route as part of your goal.

I’ll be covering every item, unique armor, and weapons, and walking you through the tricky puzzles and fights this chapter presents, and since we’re going for 100%, I’ll assume you’re going with true pacifist.

Image of the Silver Card Fusion in Deltarune.

Deltarune: How to Find All Egg Rooms

They’re not too important, and not too unimportant.

You cannot 100% complete this chapter if you use violence, as part of full completion involves gathering every recruit by sparing every enemy multiple times; therefore, I won’t be covering the Weird Route in this guide.

Screenshot of the Glow Wrist in Deltarune.

If you’d liketo get the Weird Route done, it’s a multi-chapter-long affair that locks you out of a ton of content, and I’d recommend making an entirely separate save for it. That aside, it’s time to start our pacifist journey.

Castle Town

Silver Card

While this is optional and most people will opt to climb back into bed on a second playthrough and skip straight to the Cyber World, I’d recommend stopping by Castle Town first for a pretty decent item.

After you balance a giant trash orb and make sure to head down for a silly little scene, you drop into Castle Town, and can now access the Bakery, where you can speak to Mallius.

Image of the Fiber Scarf in Deltarune.

You probably already have a couple of Amber Cards, with one of them equipped on a party member. These things aren’t great, but you can combine two of them into the Silver Card, which is pretty damn nice.

It grants a clean 5% money gain on top of +2 defense, which is far better than having an Amber Card. While you’re here, feel free to stock up on items at Seam’s shop, store away your GlowShard, and get another SpinCake from the Café.

The Power Beast Forme S Transformation scene in Deltarune.

Cyber Field

Glow Wrist

Once you get into the Cyber World, have Susie throw Kris at the Werewires' wires, and walk for a bit, you’ll come across a split path. Go right, and head down for the first, very easy chest, containing a Glow Wrist.

This item is nothing special on its own, giving +2 defense with no other benefits, but if you want an upgrade from an Amber Card or want to fuse it with something else later, you might as well grab it.

Screenshot of the Hacker Man yapping about Blue Checksmarks in Deltarune.

Fiber Scarf

In the room where you first encounter a Tasque, take the top right exit intothe puzzle where you simply spell “APPLE”, opening up the way to the Fiber Scarf, which has some odd stats.

In Chapter 2 and Chapter 4, and presumably every chapter onwards, it grants +2 Attack and +2 Magic, but in Chapter 3 specifically, it grants +3 Attack and +2 Magic. Thank you, Toby, very cool!

Punch Out!!

When Queen asks you to play a game with her, she’ll make you play discount Punch-Out!! If you’re struggling, I wanted to note that you can almost always dodge to the side after punching three times, and it’ll dodge most everything.

Right after you grab a bagel for $80, you can head up and talk to the Hacker, and he’ll task you with finding the Blue Checkmarks. We’ll be doing this rather naturally, then coming back here later.

Glow Wrist 2/Blue Checksmark 1

Heading down the path in between the two note-dropping sections, you’ll probably have to fight a Tasque or two, but you’re able to open up the chest in the bottom right for another Glow Wrist, alongside the first of the Blue Checksmarks.

This puzzle is the first of these types not to be incredibly straightforward.To solve it, you step on A, G, then R, and then step on E, walk back left, and step on E again, heading down to type 2, A, then hitting L twice.

Blue Checksmark 2

After agreeing to all the terms and conditions, backtrack a tiny bit and head upwards to a room containing three teacup spinners. Take the leftmost one up, make sure to hit all the notes, and you’ll find another letter puzzle.

For this puzzle, start on the top left tile, go down three tiles, go right, up, right, down, go right three tiles, up, left, down, left, then up to finish it off, granting you the second Blue Checksmark automatically.

Blue Checksmark 3

In the same triple teacup room as the previous Checksmark, take the middle set of cups, and you’ll get your final Blue Checksmark rather easily. Backtrack to the Hacker, and you’ll get him to join your city, plus some fireworks.

Sweet, Cap, n' Cakes

This fight is really easy and is mostly a way to introduce Susie and Ralsei acting independently of Kris, but there’s a fun little easter egg thrown in here for speedrunners, if you want to get this fight over with quickly.

On your first turn, use Kris to make everyone dance, and select either the second or third target, which will cause every attack to target Kris. If they get downed, you get R and S actions instantly, making it go way faster.

Mecha Saber/Auto Axe

After watching the pretty fireworks, you can head up to Sweet, Cap, ‘n Cakes’ shop, where you can get the Mecha Saber and Auto Axe, both of them being substantial damage improvements, as long as you didn’t get the Devil’s Knife in Chapter 1.

Tension Bit

After taking on Smorgasboard 2 and walking around the dancing save icon, you can head down some conveyor belts and grab the Tension Bit, an item that raises your TP by 32% when in battle.

However,at all costs, do not use this item in battle.It’s a one-time use item that hasn’t shown up in any other chapter yet, andit makes an awesome armor fusionafter we leave the Dark World.

Revive Mint

Revive Mints are a valuable item that only become renewable in Chapter 4, so we’ll be stocking up on them now. This one in particular is in the room where ViroViroKuns are shooting arrows at you.

Dodge their projectiles, and head down to the second ViroViroKun near the bottom of the area. Stand directly underneath it, and dodge out of the way of the arrow after it shoots it, which grants you the chest with the mint.

After the ViroViroKun area, you’ll be presented with an intimidatingly long Teacup segment with around 70 arrows to hit.Do your absolute best to grab every single one, and you’ll get a prize.

If you miss it this time, you’ll need to wait until fast travel gets unlocked to try again. It gives you the Ragger 2, a scarf that lowers Ralsei’s Magic by 1, but grants him +5 Attack, which is extremely useful forthe Chapter 3 Shadow Crystal boss.

While mentally he is a pushover, Berdly’s fight brings not only banger music, but also a pretty decent challenge. While beating him with violence is way easier, it will cause his wings to turn into fried chicken in later chapters.

That said, bumping him with every act you do won’t take too long, and it’s primarily a case of defending where you can and watching his attacks closely. Don’t look at yourself, look at the tornadoes and torn notebooks and dodge on instinct.

The attack where a red line is drawn on the battle box is especially great for grazing, as you can get a little bit above the line and graze every projectile at once, making it rather easy to heal and win after a few bumps.

Deltarune Chapter 4: 100% Completion Guide

Strap in, this one’s a doozy.

Cyber City

Pink Ribbon

After you get separated from your favorite fluffy boy and mean girl, you’ll have Noelle join the party, which means this is also the point you could make a copy of your save if you want to have one ready for the weird route.

After solving the Annoying Mouse Room, you’ll find a room with Abyu-Lances patrolling. Head to the bottom left into an alleyway, where you’ll find a chest containing the Pink Ribbon.

You might think this ribbon sucks due to the low +1 Defense, but it increases your grazing area massively. Unfortunately, in Chapter 3 and every chapter after, it gets nerfed into the ground, and also decreases your TP gain by 20%. This is why we can’t have nice things.

Bounce Blade

After avoiding the temptation to purchase more $80 bagels, you’ll be in a room with a bunch of merchants and deals on offer. Next to where the character tea is being sold, head down the alleyway and deal with a ViroViroKun.

The chest underneath grants the BounceBlade, a weapon granting +2 Attack and +1 Defense, which is great if you’re exclusively sparing enemies. I feel compelled to make some sort of joke relating to Blade Bouncing here.

After avoiding the temptation to buy tea that’ll just rot in your inventory, you’ll come across a merchant selling a Mannequin for $300, which can only be equipped on Kris and provides no base defense.

For what it’s worth, though, it does block a significant chunk of damage from enemies with the Puppet/Cat elemental type, namely all the Tasques and Spamton later on, if that means anything to you.

After that room with all the great deals, you’ll be in a massive area with tons of traffic. Head to the right, hit both stop signs, go all the way down, run to the right, and keep running down until you can get into an alley on the left.

From here, head down the hallway to get completely and utterly obliterated by Mr. Toby Fox himself, and you’ll find moss next to a dumpster. You can choose to eat it now, or save it for later so you and Susie can feast together.

In the room with the moss, you’ll see graffiti of a tree from the Scarlet Forest, indicating exactly what you have to do. Walk between this room and the one to the right, spamming left and right, and you’ll end up in a new, secret room.

Head to the left and interactwith the tree’s leaves as usual, and you’re able to once again talk to the Man and say yes to receive an egg, and thankfully, you won’t be sent way back to another room like last time.

Annoying Mouse Room 2

The second Annoying Mouse Room is a bit more complex, but the solution is relatively easy to create. Rotate the first one so that there’s a red block on the bottom right. Rotate the second to have a block on the bottom and one on the top. Rotate the last so that the mice will hit the right-most block.

The second Berdly fight is much the same as the first. Using violence results in a broken wing, and you simply need to keep using Play Smart while grazing for TP, spare the Werewires with Sleep Mist immediately, and heal; there isn’t much else to it.

He does hit like a truck, though, namely due to you and Noelle’s very low HP, so make sure to bring a few decent healing items into the fight in case you get wiped by the stupid tornado attack.

While taking a car ride with Queen, you’re able to get a funny little Castle Town NPC by dodging all the cars.To do this, hold left and right at the same time, and if your controller doesn’t let you do that, then hold left on the D-Pad and right on the stick.

This first Spamton encounter isn’t challenging at all in terms of attacks, but navigating the fight can be a bit tedious if you don’t know what you’re doing. First things first, you need to use Deal or HealDeal on every turn.

This will prompt you with Spamton’s endless questioning,so answer with “Tell Me More”, “Don’t Give”, “Take Deal”, “Don’t Buy”, “Refuse”, then feel free to answer “No Deal” to watch him get wider and wider, with “Yes Deal” immediately ending the fight.

Queen’s Mansion

Big Shot Bowtie/Royal Pin

After a few puzzles that are so simple even Berdly couldn’t solve them, you can enter the Mansion’s Cafe for the Big Shot Bowtie and the Royal Pin, both excellent defensive items.

The pin gives +3 Defense and +1 Magic, which is great as a generic defense item, and while the Big Shot Bowtie only gives +2 Defense and +1 Magic, it’s part of an incredible fusion,so I recommend buying one.

KeyGen/Broken Sword

Ironically, the second thing we’ll be doing at Queen’s mansion is leaving. Head through the fast travel door to the dump, and go all the way left and through the door to find Spamton’s Shop, a rather concerning experience.

Buy the KeyGen for later, and make sure to time your button press so you can get the price down to the double digits.I’d also recommend grabbing The Big One and the “Big Shot Bowtie”, as they’re both unique items.

ReviveMint

When you get to the room in the mansion with all the fire-spitting paintings, head down and to the left, then interact with the red painting to get a nice and easy ReviveMint to hoard for later.

Tasque Manager

While it hardly matters, you can get an instant spare on the pretty woman with a whip byanswering “Left”, “Bottom”, and “Left” to her questions. She still fights you; she’s just at 100% mercy for some reason.

Chain Mail

After crossing some very dangerous indoor traffic, you’ll be in a room with the Hacker, and a chest containing the Chain Mail, a decent piece of armor that grants +3 Defense and nothing else.

In the Chain Mail room, the Hacker tells you he’s found a backdoor. Follow him, and you’ll see his cursor change from the default pointer to the finger, showing you the exact background box object to interact with.

Head down, hit the switch so you can get here way quicker next time, and use the Key Gen to unlock the way to the basement, which you’ll have to head down through for Spamton’s little deal.

Here, head to the left, dodge the plugs by simply holding forward, and you’ll fall down in some teacups, hit a switch, and go through a little obstacle course that seems way more difficult than it actually is. Look at the shadows and stop moving if you’re taking damage. It’s that shrimple.

Head back to the save point and go right, where you’ll come across a door somewhere along the tracks that lead to a long hallway. Interact with the broken-down robot at the end, grab the empty disk, then get the hell out of there.

In the room with the butlers chasing and being chased by pots, head up into a room with a ton of cloches. Interact with every single one as they turn into UFOs, and live long enough to be granted another Glowshard.

Revive Dust

On your first pitstop during the Acid Tunnel of Love, you’ll come across tiles that swap from red to blue. Use these to go all the way up immediately, take on a Werewire, and you’ll get the Revive Dust, a very handy full-party revive.

Rouxls Kaard

Another fight that isn’t particularly difficult. I just wanted to note that you can quickly and easily end the fight by aggressively grazing for TP, claiming as many houses as possible, and moving diagonally to box Rouxls in only three turns.

Spamton NEO

After seeing an incredibly cute scene and taking on a WereWereWire, you may head back down to the 3rd floor, giving you easy access to the fast travel door, which is why I recommendgoing for the superboss now.

Take the door back to the trash zone, head to Spamton’s shop, and tell him you have the disk. Now, make sure to stock up on healing items and equip your ideal armor. Then, go put the disk into the broken robot from earlier.

After you do this and try to head back, you’ll begin the fight. Just like Jevil, you get unique rewards for fighting Spamton or for sparing him by cutting his strings, as these two actions are different somehow.

That said, fighting gives you the Puppet Scarf, which grants Ralsei +10 Attack and -6 Magic, which I cannot recommend at all. Sparing him for the Dealmaker gives you +5 Defense, +5 Magic, 30% extra money, and is easily the far better choice.

The fight itself is far easier than Jevil, in my opinion. It uses the Yellow Soul gimmick fromUndertale, but flipped on its side, and with charge shots that pierce infinitely and make tearing through every projectile a breeze.

Plus, when Spamton said you could press F1 for help, he wasn’t kidding, as doing so will grant you a huge heal at any point in the fight without taking up a turn, so feel free to use that if you’re in a bad situation.

I don’t recommend going for the new acts with Ralsei or Susie, and instead just using SnapAll on every turn you possibly can. The extra defense from FluffyGuard barely helps, and Supercharge is always just unnecessary.

I always make it a point to focus harder on using big shots for defense, always using SnapAll when possible, and if I’m low on health, snapping with Kris and Susie and healing with Ralsei, which usually makes this a rather easy first try.

After you’ve beaten Spamton, Queen should be an absolute cakewalk, so I’ll give a couple of tips that make the fight easier. As usual,you should try and use GroupLoosen as much as possible, but only when she’s open.

When she has the shield up, sure, you could use the toast act, but you aren’t penalized in the slightest for hitting that shield with as many attacks as possible, and for that reason, I recommend saving RedBuster to use when her guard is up.

You also get DualHeal back, making this fight honestly even easier than King. Just don’t hit Berdly, constantly loosen him, then you’ll be sent into the Punch-Out!! game, but for realsies this time.

The advice I gave about punching three times and dodging to the side still applies, but feel free to go all out, heal often, attack frequently, and keep up FireMode, and you’d be surprised how much damage you can do in a short amount of time.

Deltarune: Chapter One Full Guide and Walkthrough

Deltarune Today, actually.

Castle Town Second Visit

After you finish up Cyber City, head back to Castle Town to get some fun stuff done. First on the list is hitting up the bakery, where you can grab a bunch of really great fused items.

The Twin Ribbon, though it gets the same nerf the Pink Ribbon got, is just an objective improvement over the Pink Ribbon, giving it +3 Defense and even more grazing area.

The Spike Band is a side-grade of the Iron Shackle, making it have +2 Attack and +1 Defense instead of the other way around. The Tension Bow is where it’s at, though, giving +2 Defense and +10% TP gain.

Chapter 2 All Stars

Head over to the Dojo, and select the Chapter 2 All Stars challenge, which throws you up against every enemy from the chapter, culminating in a fight against two WereWereWires at once.

Finishing this up gives you a TensionGem, which gives +50% TP as a one-time use item in battle, and I will be hoarding it in my storage until the day I die.

Chapter 2 Light World

Visit Rudy

This time, Rudy’s visit is accompanied by a rather lengthy Noelle cutscene, which leads into some cute relationship development between her and Susie that gets built upon in future chapters.

Visit Undyne and Alphys

You’ll find Undyne in the police station with Alphys right nearby, and you can speak to Undyne while you still can, let out some criminals, then give her chocolates to Alphys, to get that relationship blooming in this universe.

Visit Alvin

Going down to the graveyard, you can find Alvin mourning the late Gerson Boom, with some fun dialogue about Asriel begging for forgiveness over dropping Yoshi in a pit, and some great info that leads into Chapter 4.

The Bunker

This time, when you go down and check out the bunker, you’ll get a neat little scene with some foreshadowing for future chapters on Kris' relationship to the creepy structure, which I consider a necessity to see.

Visit Sans/Deposit Egg

When you head into Sans' shop, you may get a rain check on seeing his brother, and while you’re there, make sure to place the egg you got earlier into the basket of eggs, then watch your dad be incredibly cringeworthy.

Visit Mettaton

Head over to the ghost house near Flower King, knock on their door, answer with “Someone else”, and you’ll be asked to bring some entertainment by tomorrow, which you get to fulfill in a later chapter.

Visit Onionsan

Sit by the ocean once again, and after a few seconds, you’ll get to see Onionsan, and they’ll tell you all about a mysterious song by the sea, which is a plot thread that keeps going on through each chapter.

After this, you’ve finished everything you’re able to do on this day in your hometown.Head back home, wash your hands, then fall asleep on the couch. As always, make sure to watch the credits to save your completion data.

Deltarune Chapter 3: 100% Completion Guide

We’re getting everything, even the weird stuff.

WHERE TO PLAY