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When I first booted up Bloodborne on my PlayStation 4 back in 2016, nearly two years after it had been released, I had no idea what I was in for. It took me hours to carve a path to the Cleric Beast being a complete newcomer to Hidetaka Miyazaki’s unique blend of challenging combat and environmental storytelling.

The Hunter takes on an enemy in Bloodborne’s DLC.

After many defeats to the Beast’s relentless attacks fuelled by its primal aggression, I powered down my console, frustrated by the lack of basic tutorials that I had come to expect from modern video games. Little did I know that their absence was merely part of the fun!

Bloodborne and Sekiro’s Unique Gameplay Mechanics Continue to Enthrall Players

I quickly moved on to the PS4’s vast library of titles, getting through the heartwrenching story ofAssassin’s Creed: Black Flagand a few other titles before I realized that the Cleric Beast continued to remain at the back of my mind.

My second attempt atBloodbornewas marred by a lack of reflexes that were attuned toBlack Flag’seasier combat system. It was then that I swallowed my pride and looked up a few tutorials forBloodbornebefore diving back into the madness that was Yharnam, armed with my new knowledge about how its combat worked and a few tips on how to beat the Cleric Beast.

“I hate it but it’s absolutely genius”: Hidetaka Miyazaki’s Bloodborne Remark Has Created the Most Diabolical Tinfoil Theory That Fans are Ready to Jump On

“I hate it but it’s absolutely genius”: Hidetaka Miyazaki’s Bloodborne Remark Has Created the Most Diabolical Tinfoil Theory That Fans are Ready to Jump On

And things just…clicked. After a couple of nearly sleepless nights, I put down my controller after another frustrating attempt at the Blood Starved Beast, afraid that I would smash it against the wall in frustration at the sight of the sliver of health that I could have chipped away at if I had only timed my gunshot a little better.

Many years and countless playthroughs later,Bloodborneremains at the top of my favoriteSoulstitles, equaled only bySekiro: Shadows Die Twice’ssatisfying system of parrying and retaliating against bosses like Genishiro Ashina and the Guardian Ape.

The Wolf takes to the skies in Sekiro: Shadows Die Twice.

Despite my amazement atDark Souls III’srelatively larger world and incredible bosses,Sekirowas a thrill that I could scarcely believe was possible in a video game, a similarity that it shared withBloodborne.

Miyazaki Has Many Reasons to Revisit Some of His Finest Work

Withrumours of aBloodborneremasterbeing in circulation for years despite the fact that the decision is out of Miyazaki’s hands, it could be a great idea for the legendary director to go back to the drawing board to think about another trek back to Yharnam in the wake of his decision to scale back his future projects and have them developed concurrently at FronSoftware.

“The modders are doing a better job…”: Bloodborne PC Continues to Gather Steam as the Quality Continues to Improve

It would be the ultimate tribute to fans of his work and to all the loyalists who have continued to advocate forBloodborneto reach other platforms in order for more players to experience its terrifying environments and the devastating onslaughts that its bosses are capable of.

It could also be a great idea for Miyazaki to revisit the aggressive, risk-reward playstyle thatBloodborneandSekiroencouraged – a system that he partly implemented inElden Ringwhile blending its mechanics with the methodical approach thatDark Soulsencouraged in the past.

“The modders are doing a better job…”: Bloodborne PC Continues to Gather Steam as the Quality Continues to Improve

Crafting experiences that are smaller in scale and scope thanElden Ringcould also be the perfect opportunity to bring out sequels to two of his most popular titles, a move that is sure to delight fans who may think that the maestro may have surpassed his own talents with aproject as ambitious asElden Ring.

“One would think she was made for it”: Elden Ring Boss Works So Well in Sekiro You’d Believe She Wasn’t Originally Meant for The Lands Between

But most importantly, it would be what his fans want. Despite the excellent presentation and well-rounded gameplay inArmored Core VI: The Fires of Rubicon, I found myself wistfully thinking of howBloodborneandSekirowere experiences that I would revisit in a heartbeat – something that I’m sure many who have played the two titles agree with.

New adventures for the Hunter, perhaps in a new city facing problems altogether of its own, and for Sekiro and Kuro as they chart a course into their future together are sure to have fans lining up to pre-order the two titles.

“One would think she was made for it”: Elden Ring Boss Works So Well in Sekiro You’d Believe She Wasn’t Originally Meant for The Lands Between

They would also give Miyazaki the chance to flex his considerable creative chops once again on projects that do not need collaborations with celebrated authors or the need to design bold new worlds that require vast landscapes in every direction.

Miyazaki’s best work could be among the finest selections for the new direction he aims to chart for FromSoftware. Returning to his focused, semi-linear experiences with the lessons he has picked up fromElden Ringcould very well be the catalyst he needs to rework his magic on modern gaming once again.

Do you think that sequels toBloodborneandSekiroare a good idea for Miyazaki’s next projects? Do let us know your thoughts in the comments!

Varun Karunakar

Articles Published :31

A gaming writer with a passion for action RPGs, Varun spends most of his time grinding his teeth at the latest Soulslike or taking on adventures like Baldur’s Gate 3. He usually has either a controller or guitar in his hands when he’s not covering the latest in gaming.

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