Square Enix Presents broughtBabylon’s Fallback from radio silence during the E3 conference, and an interview with the developers revealed that the game was inspired byNieR:Automata’scombat.

The Platinum Games MMO was revealed back in 2018 which then took a backseat on the update front, but the game is expected to be as successful asNieR.

The promise of success is largely down to the developers' inspiration when creatingBabylon’s Fall, which is rooted inNieR’sseamless combat.

Babylon’s FallDeveloper Interview

Producers Yosuke Saito and Junichi Ehara with director Kenji Saito explained the direction the team wantedBabylon’s Fallto go in.

While the upcoming game follows traditional hack-and-slash combat, it was revealed thatBabylon’s Fallwas inspired by the developers' desire for more action gameplay that was present inNieR:Automata.

The 2017 title uses combo-based maneuvers to make appealing, fast-paced combat. The variety of weapons on offer, as well as access to multiple perceptions such as third-person and side-scrolling, left players satisfied with a want for more.

Babylon’s FallCombat Highlights

Babylon’s Fallallows solo play as well as teams of four to tackle the fantasy dungeons on offer.

Square Enix offered an extended, 12-minute interview with the developers who supplied in-depth information about the combat and weapon types, including swords, hammers, bows, staffs and shields.

The Gideon Coffin is a key part of combat and relevant to the game’s story. It is mounted on the character’s back and will change how you tackle enemies. The Coffin produces cords called the Gideon Gut that allows you to interact with enemies in spectacular style.

The Gideon Gut also lets you equip other weapons to the ends of the Gideon Arms, which makes you an unstoppable force and offers a multitude of combos.

When WillBabylon’s FallRelease?